THE MINIMIZER PRESENTS...
ORIGINAL COMICS!

I've read comics most of my life, and always wished I had the time, skill, and energy to draw my own. Well, I've managed to make the time, improve my skills, and focus my energies on a couple of projects to make this a reality. None of these comics are inked or colored (I'm not that patient), but are simple pencil drawings with very little effort taken towards layout. However, they all do something more than my other sketches do, which is tell a story in pictures.

All comics on these pages are rated G or (at worst) PG, except as noted.

For additional comments on the comics, as well as a chronological list, head to the bottom of this page.


NEW! The Perfect Spell

A World of Warcraft tale! Gianna, a young mage looking for training, is sent to Dalaran City to learn from Magistress Valania as an apprentice. Valania "teaches" her new student by making her the target of magical experiments involving...you guessed it...size alteration! The two travel all around Azeroth trying all sorts of different magical and technological applications before Gianna finally proves she's learned from the best! 

Completed in August 2011. Nothing too adult here...just a bit of suggestiveness that's strictly PG. If you don't know what World of Warcraft is, don't worry, just think of it as any sword and sorcery type setting you've ever heard of and you'll have no problems.

Click here to read this comic! Page 1 was later simulated using screenshots from the online computer game, which you can view here.


Joining the Collection

Things aren't going well for Anita, a once-wealthy heiress who's now nearly broke. Desperate for a way to solve her financial difficulties, she eagerly answers the summons of a well-known, wealthy eccentric who lives in an expensive mansion way out in the desert. Hoping he'll court her, Anita soon learns he has something else in mind entirely...

Commissioned by Fantelon and completed in February 2011. Adult situations...you've been warned! This one's right at the PG-13/R borderline.

Click here to read this comic!


Three Wishes

It hasn't been a good night for Kyra the Thief. She's been captured, stripped of her weapons, and is being held for interrogation in the town dungeon! While she ponders her fate, she remembers a special ring she wears...one with three wishes that could help her escape! As she soon learns, though, the ring bears a unique kind of curse...

Part I (July 2002): Kyra's wishes go slightly awry, as she finds herself getting smaller and smaller in an effort to escape her predicament. Will she be able to get back to normal somehow, or will normal come to mean something else entirely?

Part II (February 2003): Continuing the previous story, Kyra manages to get restored to her new normal size, only to find herself threatened with torture unless she aids the authorities against her Thieves' Guild. Will she betray her fellow thieves or suffer the consequences?

Part III  (April 2003): Continuing from Part II, Kyra seeks to learn the truth about her guild's illicit activities by questioning her guildmaster. Can she make it across the city, despite her tiny size, and is she really ready for the truth? More importantly, will she ever be human-sized again?

Part IV (March 2005): Starting a new storyline, Kyra has learned to use the magic ring to change sizes whenever she likes, allowing her easy access to any building in the city. Yet unbeknownst to her, a rival thief has learned of her special powers and sets a trap for her. Can she elude his clutches, or will she become a toy for his amusement?

Part V (May 2010): Captured once again while trying to escape, Kyra finds herself sold to a wizard in need of a thief of her unique proportions. Will she agree to his demands, and if so, will he live up to his promise to return her to human size?


Sandi's Trials

Sandi Harris, magician's assistant, sneaks into the basement and takes a look at her boss's spell book...with predictable results!

Part I (December 2001): Sandi reads a spell out loud, and finds out to her dismay that you just don't speak magical words without suffering the consequences! (This was my first comic, so the art quality is pretty lousy, but it's still a fun story.)

Part II (September 2002): Stuck six inches shorter as a punishment for playing around with magic, Sandi sneaks back downstairs to try to find a way to get back to normal, bringing her friend and co-worker Angela along to help. Of course, it goes without saying that things are about to go awry... (Contains a rare and brief GTS sequence, as well as a couple of adult situations.)

Part III (June 2004): Our hapless magician's assistant finds herself shrunk once again, now she and her friend are the prisoner of Angela's ex-boyfriend Don! How will the two escape this predicament? And will they even want to...? (Contains adult situations)

Part IV (September 2007): Finally back to normal, Sandi is approached by co-workers Rita and Danielle, who want to use a magic spell to settle a football bet. (With the magician's approval this time, of course!) Will Sandi agree, and will she get the spell right for a change? (This comic is an homage, sort of, to the start of the NFL season, with the main characters decked out in the cheerleader outfits of their favorite teams. Of course, Sandi still appears in her traditional magician's assistant costume. OK, fine, I like cheerleaders, so sue me! Anyway, it gave me a chance to draw something different on the various ladies who appear in this story. Not that I mind the fishnets and boots, of course, but it's nice to have some variety.)


Fire & Ice: The Trouble With Mad Scientists

Superheroines Fire & Ice take on the fiendish Dr. X and his new invention, a weapon that can cut anyone down to size! How will they get out of their predicament...or will they?

This work was commissioned in June 2005 by CB. Each page contains four panels. There are a couple of mild adult situations (PG-13) but nothing too bad.

The sequel (see below) is an uncommissioned original.

Click here to read this comic!


Fire & Ice: The Trouble With Mad Scientists (Part II)

With Dr. X defeated and his Z Ray gun destroyed, our heroines find themselves stuck in miniature, and in the hands of one of their worst enemies, the villaness Zardana (and her trusty sidekick Jester)! How will Fire and Ice ever get out of this one...?

This continues the story from Part I. There are some adult situations. Note: These are not the same characters of the same name featured in DC comics. I didn't even know DC had a Fire & Ice until well after I posted the first chapter of this comic, and at this point it's way too much trouble to change the names.

This comic was posted in May-June 2009. Click here to start reading!


Keeper

Anxious to make it to cheerleader practice on time, Alison begs for help from one of the scientists working on a matter trasmission project at the research facility where she works. After she puts on the charm (and shows off her skimpy uniform), he can't help but agree, and off she goes through the teleport portal...but of course the settings are just a wee bit off! What will she do when she gets to the other side, and find she's now slightly out of proportion with the rest of the team?

This comic was posted originally in March 2007, although I was brain dead and failed to post a link to it here for a couple of years. Mea culpa. Anyway, it's rated PG, with no real adult situations to speak of.

Click here to read the entire comic.


Something Different

Vicky and her friend Michelle are busy working out late one stormy night at the local recreation center. When Vicky complains about all the hard work it takes getting in good enough shape to make the cheerleading squad, Michelle shows her the gym's newest piece of equipment, a reducing machine that can literally shrink fat away. But when Vicky sits down to try it, a bolt of lightning hits nearby, sending a power surge that makes her whole body shrink...!

Wait, you've heard this all before? Really? This isn't an original plot? Well, how about something different, then...if that's even possible...

This comic was posted in December, 2010. There are some adult situations (well, okay, just two, and I really chickened out on drawing one of them), so call it PG-13.

Click here to read!


Lewis Carroll's Legacy

Hannah Montgomery is exploring the jungle hunting for clues to a lost treasure hinted at by writer Lewis Carroll...the author of Alice in Wonderland. She follows the trail to hidden pygmy ruins, where she finds a secret passageway leading to a mysterious grotto with a strangely glowing pool. Unfortunately, rival treasure hunters have beaten her to the site...and she soon learns where Lewis Carroll got his inspiration for Alice's shrinking adventures!

This is part 1 of a 2-part comic commissioned by Fantelon. Part 1 was posted in December 2010-January 2011. Part 2 is coming soon! There are several adult situations here, earning this comic a PG-13 rating.

Click here to read Part 1!


Virtuality

What if there was a machine that could let you live out pre-programmed fantasy stories? What would your fantasy be? In this tale, our heroine wants to be Wonder Woman, her favorite costumed superheroine...but the story doesn't quite go the direction she expects...

This comic was started in summer 2004 as a commissioned work, but due to various difficulties it has taken a while to get this far. The style is slightly different, with only 2 panels per page and no specific dividers. There are a couple of adult occurrences, but for the most part it's typical comic-book fare.

Click here to get started. The last few panels, bringing this to a conclusion of sorts, were added in early 2011.


Diminished Opposition

The five beauties selected as finalists for the NFL's new Cheerleader of the Year competition discover a new way to eliminate their competition!

I've always loved pro cheerleaders...I finally had a chance to draw a whole bunch of them! In this comic you'll find a Dallas Cowboys Cheerleader, a Los Angeles Raiderette, a Philadelphia Eagles cheerleader (old style uniform), a Seattle SeaGal, and a Tampa Bay Bucs cheerleader. (Click on the links above for sample pics of ladies in these outfits)

Pages 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-62


The Gift

Doreen is a woman with a problem...and that little problem is only four inches high! But who can she find to help her...or tiny accident victim Aiko?

This comic was commissioned and written by Himni Kraymer. Sadly, it has stalled and may never be continued...sorry.

Pages 1-5 6-10 11-15 16-20 21-??


The Costume Party

Dressing up for the costume party as a Playboy Bunny seemed like a great idea...until she opened up the surprise gift and started to shrink! Will she be able to call for help before she's too small to use the phone? (And if she does make the call, will she be any better off?)

This comic was completed in May 2002. Each page is an individual scene.

Thanks to Sammi for letting me use her likeness for this project!

Pages 1-10 11-20 21-30 31-40 41-52


Sasha's Reducing Program

While working out one day, Sasha discovers a secret room with an unusual device set up nearby. Using the attached computer, she discovers a special reducing program and decides to try it out...

This comic was completed in March 2002. Each page is an individual scene.

Thanks to Wannashrink for letting me use her likeness for this project!

Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28


The Dive

In this mini-adventure, Melanie Carter goes for a dive looking for a sunken ship, and winds up in a strange, yet familiar world!

My second comic. Completed February 2002. Each page consists of several panels (usually four).

Thanks to Riddick for providing the Poser art in the Epilogue (don't read that page until you see the whole comic, though, or you'll ruin the ending!).

CLICK HERE to read the entire comic. Sorry about the hand-written lettering. Shortly after doing this comic, I started using a computer for that.


My Trip to the Mad Scientist Convention

By Nkondi

Visit the most bizarre con ever, see some actual shrinking machines, meet some of the more colorful personalities, and more!

Click HERE to read this comic! Note: I didn't draw this one (obviously) but I host it here simply because I find the whole thing hilarious. If only there really were such a convention, I bet we'd all be there right now.


Additional Notes on the Comics

Someone once asked me how I do my drawings, so I put together a brief "how I draw Sandi" collection (using the main character from Sandi's Trials as my subject). There are plenty of books out there talking about how to draw comics and I've read a number of them, but I do my sketches a little differently than they tell you. If you want to see what I'm talking about, click here.

I used to list the comics in reverse chronological order (i.e. newest one first) but that isn't really working now that there are sequels and multi-chapter storylines for some of them. Here's the order they were drawn, for archival purposes, along with a brief comment about each. (This section was last updated in May 2010)

Sandi's Trials I: This was my first comic, and it really shows. Previous to this all I'd ever done were a few sketches and tracings, basically redrawing a comic book character with an even scantier costume, and then drawing the girl standing next to ordinary objects that towered over her. Sandi's Trials I is basically the same thing, except I was trying to draw a female figure for the first time without the help of something somebody else drew first. The result is that Sandi's head is too small most of the time, and her arms are often out of proportion, along with scattered other problems. There are a few panels I still think came out well, but overall the comic is pretty embarrassing. The lettering is also abysmal, since I tried doing it by hand, something that gets fixed later on.

The Dive: This was based off a favorite fantasy of mine, that I'd one day find a tiny woman swimming around in my fish tank. I basically went backward from that idea, asking myself where she would come from, and what she'd be doing there, and this comic is the result. The art is still terrible, but at least I'm starting to fix the problem I was having with body/head proportions. There's also a neat little computer-generated fan pic at the end, that I still think is really cool.

Sasha's Reducing Program: This started out as a series of sketches drawn in sequence, and wasn't really intended to be a comic. I just sort of kept adding to the story, though, so eventually a comic worked its way out (this is why it's presented as a sequence of single panels). Many of the individual poses are taken from other pictures and images I found on the web, marking the first time I started searching around for inspiration from that source, instead of just muddling through. Again you also can see my early fascination with drawing ordinary objects I found sitting around on my computer desk.

The Costume Party: Another one done as a sequence of images, primarily in response to Sammi's request (and dare) to put her in a comic. I really don't think I did a very good job drawing her...I've never been good at reproducing actual likenesses. She liked it though, which made it all right, I suppose. Note that by this point you're starting to see some repeats of earlier poses, which I tend to do way too often, because at this point I still am not confident enough to draw someone from any angle without help. Also note that my drawings of men continue to be downright awful, and will be for years (and I still don't think I'm really all that good at it).

Three Wishes I: Another favorite fantasy of mine that's been lingering around since my D&D days is the sexy leather-clad thief who shrinks herself in order to break into vaults and steal stuff. This was a twist on that theme, as Kyra makes herself tiny accidentally, then gets stuck that way thanks to poorly worded wishes. Guess the ring really was cursed, huh? This was the first comic where I actually felt comfortable drawing someone freehand, and making them look consistently like the same person, with proper proporitons of head to body/arms/legs (at least most of the time). Note, however, that thanks to the lack of props on my desk that I could easily sketch, most of what you see here is Kyra interacting with giant hands (my hand, naturally).

Sandi's Trials II: My first sequel comic, and the first one that includes 2 main characters, which of course makes it all that much harder to draw (twice as many people in each scene is twice as much work to sketch). Again you can see my miserably bad attempts at drawing men, but then, I was more concerned with sketching those ridiculous (but still fascinating) costumes on the magician's assistants. This comic also basically starts me down the road that I still travel today, that being that essentially any good-looking and scantily clad female I draw (or write about, for that matter) is almost certainly going to get shrunk sooner or later.

The Gift: This was something of an anomaly, as it was commissioned by someone else, who would email me instructions on how to do the pages after I completed each one. For whatever reason (I can't exactly recall what happened) the whole thing just came to a halt and nothing more was ever done on it. I don't even know what was going to happen later on in the story, so I couldn't continue it if I wanted to. I did try some experimenting with different page layouts, angles, and outfits, but otherwise this comic represents a complete failure on my part.

Three Wishes II: Of course I couldn't leave Kyra stuck at micro size, like she was at the end of her first adventure. It took me a while to figure out how to fix her and still leave her small, as you see here. Basically, when she wished to be "normal sized and safe" the ring's magic set her "normal" size to what she was at that moment, and then made her "safe" by shrinking her to small to be seen. So when the faerie in Part II uses her dispel magic power, it gets rid of all magic effects on Kyra, thereby putting her back to "normal" size. The ring, meanwhile, can no longer grant wishes, but Kyra can continue to change her size using its magic...but this is still just a temporary alteration from her "normal" size (about 3-4 inches high depending on how big I feel like drawing her in any given panel). Bottom line: Kyra is permanently tiny and while she can change her size using magic, she's really a faerie-sized human pretty much forever.

Diminished Opposition: Still my longest comic to date (unless you treat some of the sequels of other comics as part of the same work), this was really just an excuse to draw NFL cheerleaders at various different sizes (each one getting shrunk at one point or another, until eventually all of them are tiny). I can remember sitting at the sketchbook thinking to myself "Okay, what's going to happen to the next girl?" as I finished each page. There wasn't a real story other than each one was going to eventually be shrunk and captured by the guy running the pageant. It drags on way too long and it seems really contrived, but I do still enjoy the idea of tiny NFL cheerleaders, so it's not all bad.

Three Wishes III: I was drawing this one and Diminished Opposition at the same time, usually 2 or 3 pages a day, whichever one I felt like doing at that time (which was between jobs, so I had nothing better to do). If you look at the start of Part II and then at the end of Part III and compare them, you can see a real increase in art quality. Still not that great, but a whole lot better than before. Prior to this, I hadn't really focused on trying to improve my artwork so much as simply to try to get the story down on the page as quickly as I could. Thus, a lot of my earlier art looks rushed, and when things are out of proportion or badly drawn, I didn't bother erasing or redoing any of it. That changes about midway through this comic and you can see the difference already.

Sandi's Trials III: This is where things started to really look better, as far as my art is concerned. Before doing this comic I found a couple of how-to guides on drawing comics, especially on how to structure the face from various angles, and you can really see the difference, especially in facial close-ups. Page 9 of this comic is without a doubt the best page I'd ever drawn to date and is still one of my favorites. I found a couple of pictures on the Internet of some car or other, and sketched Dawn right into the images so they look completely natural. Plus her reaction to seeing Sandi is absolutely perfect.

Virtuality: Another commissioned work left unfinished (until 2011, that is, when I finally drew the last few panels to the semi-cliffhanger ending). I was asked to draw a tiny Wonder Woman, and while I didn't mind that, I didn't like the idea of hijacking a character owned by somebody else (no matter how iconic), so instead I drew it as somebody wearing a Wonder Woman costume. Whatever works! 

Three Wishes IV: Continuing to build on some of what I've learned at this point, I'm now starting to develop a particular style, especially in how I do shading (notice that I switch from drawing Kyra's outfit as totally black to something that's just slightly shaded, suggesting a lightly tanned leather outfit rather than a black one). I'm getting better with the male face as well, and with drawing different kinds of expressions. A certain recurring theme (giant playing with his/her tiny captive) is also starting to appear more often in my comics, with different reactions depending on the character. Kyra, naturally, doesn't like it much, but in a couple of other comics this treatment is accepted and even welcomed.

Fire and Ice I: Also commissioned. At this point I had changed jobs, and my work was keeping me so busy that I basically lost interest in drawing (it does take quite a bit of time), although I never really stopped thinking about it. When I drew this, I didn't realize there were already comic book characters named Fire and Ice, I just wanted two sexy female heroines in tight outfits with relatively simplistic powers. Naturally, both of them get shrunk down to tiny size, not that this would surprise anybody. I had no ending for this comic so I just left it as a cliffhanger, where it languished for years.

Keeper: Like a lot of these comics this one started out as a simple fantasy: scantily clad girl in a hurry + experimental teleportation machine = fun for everyone! Add in the cheerleader angle to explain the tight outfit and boots (I do love drawing boots, if you couldn't tell) and there you have it, a simple one-shot story that leaves everybody (except Maureen) happy. I experimented with a different kind of pencil for this comic, and an actual sketch book rather than pieces of typing paper. I wound up keeping both.

Sandi's Trials IV: Somewhere during the NFL season, I had this idea about two cheerleaders making a bet on the game that caused each one to get smaller every time the other team scored points. When the game ended, whoever was smaller would stay that way, and become the other one's pet until the next game. Of course neither of them think about the possibility of the game winding up tied, which naturally leaves them both tiny. I thought about drawing this comic for a while, but it wasn't until I thought of putting them in the Sandi's Trials series that the whole idea really came together. Thus this comic really isn't about Sandi at all. I probably should've called it "The Bet" or something, with a subtitle "A Tale of the Sandi's Trials Universe" but that didn't cross my mind until it was too late. The best part about this comic was it gave me another excuse to draw a couple of girls in NFL cheerleader uniforms.

Fire and Ice II: Before drawing this one I went back to the "how to draw comics" reference material and brushed up a bit, especially on how to draw male faces (although I do better this time, the character of Jester doesn't quite look consistently the same in each panel, which is a problem I still have yet to correct). The point of this comic was to experiment with angles, page layout (I'm starting to use other than a simple 4-panel page now) and scaling, all while continuing the story from Part I. The result is pretty campy, but it's some of my best art to date. I can only hope to keep getting better with practice.

Three Wishes V: This was a commissioned work, which is the first commission I've done in a while. I stopped taking them because most of the time what the buyer wants isn't what interests me (such as explicit nudity, vore, swallowing, crushing, etc. )and I'm not willing to draw what I don't like just to make a buck. I suppose this is one thing that'll keep me from ever being a professional. In any event, this particular time our interests coincided, so I went ahead with the project. Even though it seemed to take forever, I'm quite happy with the results. I brought back a character from a previous chapter, added a couple new characters to play around with later, and introduced more of the world in which these characters live. This opens up new horizons I can take advantage of in the future. I still intend to finish the saga of Kyra at some point, but now I can do other things too. For example, I never explain how Sylvia went from being in the city guard back in Part II, to being a scantily clad magician's pet, which is a story unto itself. Also, I left a female character unshrunk (horrors!) which is something I'll have to deal with eventually. Only time will tell where that storyline goes...

Something Different: I came up with this one one week when I had nothing to do and felt like drawing instead of just sitting around watching TV all day. I hadn't fleshed out any ideas for continuing Three Wishes yet and wanted to do something short, fun, and with new characters, and that would be a one-shot effort that didn't have any sequels. Every time I tried to come up with an idea, though, all I got was the same old concepts over and over again. So I challenged myself to come up with something different (see how I keep working in the title every time I talk about this) using only familiar concepts, costumes and poses. The two characters, Vicky and Melissa, are deliberately generic and wear ordinary clothes, except Vicky's boots, which are there strictly for self-mockery purposes. The girls are cheerleaders, they try out a "reducing machine" that goes on the fritz with predictable results, and they wind up doing all the same sorts of things that shrunken women always do: use the phone, climb up and down power cords, and so on. The twist, though, is one of them realizes exactly what's happening...and tries to talk her way out of it. The best part is, she succeeds...kind of. At least it's something different, right?

Lewis Carroll's Legacy (Part 1): The first comic I actually had to do research for! Basically the idea here was that in his youth, Lewis Carroll (real name: Charles Lutwidge Dodgson) took a trip to the jungle and discovered the real reason why pygmies are so small. Drinking from or bathing in this magic pool caused people to shrink, and eating the mushrooms that grow in the cave makes them grow. Once he escaped and returned to England, he worked this into his stories about Alice (figuring no one would believe him if he explained the truth, or maybe he was just driven mad by his adventures, whatever). So after that backstory all I had to do was insert a sexy female explorer who gets to experience all this first-hand. The rest just fell into place.

Joining the Collection: Another commission, this one takes place in the American southwest (or possibly Mexico) although I never exactly say where, or when (it's not the modern day, though some of the costumes suggest otherwise). Anita comes looking for a way out of her desperate situation, and is given one...but chooses poorly. For once I took my time on some of the backgrounds and imagery, so you actually get a good idea where this takes place. The hacienda is one of my best architectural sketches (but who cares about that, right?).

The Perfect Spell: Originally I was going to make this comic entirely out of WoW screenshots, using a private server to make sure I could get all the angles right, but this proved too difficult without two computers networked together. So instead I just hand-drew the thing, using various places in the game as backdrops. Again I took my time with the backgrounds and most of the time this works out pretty well. All the shrinking methods used in the comic actually work in-game, although the side effects aren't there (too bad). I tried a different kind of pencil with this, resulting in a more grainy look and darker shading, which has its good points and its bad points, I suppose. Page 13 is my personal favorite page of any comic I've drawn to date.


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